Craftables

Craftable items are objects that are created by the player by spending gathered materials. Craftable items may be carried in the inventory and, unlike most materials found in the wild, equipped in the HUD equipment bar. There are currently 25 crafting recipes for items in the game.

Crafting recipes can be viewed from the Craftables tab in the book by pressing C. They are divided into 4 categories, each corresponding to the crafting station in which they are unlocked and crafted.

Craftable items may also be classified by their purpose, as they feature distinct functionalities.
 * Tools are used for utility tasks, such as gathering materials and generating light.
 * Weapons focus on dealing damage to foes with each hit.
 * Consumables replenish Health, Hunger and Humanity, or provide various buffs to the main character.
 * Armor is worn by the character using special slots in the Inventory screen. They provide passive bonuses.
 * Refined materials are needed for more advanced recipes.

Each craftable item may be crafted by interacting with the corresponding crafting station and spending the indicated amount of materials. All materials have a tooltip indicating the sources from where they can be collected.

Durability
Both tools and weapons have a set durability which decreases with each use. When durability reaches 0, the item is destroyed and must be crafted again.

The maximum durability varies per item. The player may find some tools or weapons with a lower starting durability dropped on the ground while exploring the world.

Armor is not affected by durability, but this advantage is offset by the fact that the player may only equip one of each armor type (helmet, chest plate and boots) at a time.

Consumables are destroyed upon use and therefore have no durability. Unlike weapons and tools however, they can be stacked in the inventory.